Update: 4/14/2015
Another report of this error:
https://answers.unrealengine.com/questions/206466/blueprint-still-dirty-after-compile.html#answer-211801
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Upon editor restart, some Break Struct nodes display a string of letters & numbers.
This may not just be a cosmetic issues, multiple users are reporting that it is breaking their projects.
Other reports:
https://answers.unrealengine.com/questions/197523/structs-dont-set-correctly-using-exposed-on-spawn.html
https://answers.unrealengine.com/questions/196471/473-game-doesnt-render-anymore-after-update-to-473.html
https://answers.unrealengine.com/questions/197265/why-do-i-have-all-these-random-letters-and-number.html
https://answers.unrealengine.com/questions/188881/break-struct-no-longer-works-for-specific-struct-t.html
https://answers.unrealengine.com/questions/196002/crash-on-saving-my-persistent-level.html
https://forums.unrealengine.com/showthread.php?63420-BUG-4-7-3-Broke-structs-and-arrays
1. Download, unzip, & open the project in this folder: (See comments)
2. Once opened, open the 'AdvancedPlayerCharacterPawn' blueprint
3. In the MyBlueprint panel, create a new variable named 'Test'
4. Set the type to ArmorStruct (Screenshot #01)
5. Place a 'Get' node of that variable in the Event Graph
6. Drag off of it and create a 'Break ArmorStruct' node
7. Click the arrow dropdown to see all of the struct values (Screenshot #02)
8. Compile & save
9. Close the editor
10. Reopen the project
11. Open the 'AdvancedPlayerCharacterPawn' blueprint & look at the 'Break ArmorStruct' node
Results: The 'Break ArmorStruct' node will now display a string of letters and numbers after the value names (Screenshot #03)
Expected: For the value names to display correctly
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3, 4.8 |
Target Fix | 4.8 |
Fix Commit | 2496652 |
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Created | Mar 25, 2015 |
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Resolved | Mar 31, 2015 |
Updated | Apr 27, 2018 |