Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must make a slight change to the function library to be able to save again.
Workaround:
Currently, the workaround is to disconnect and reconnect a variable, then compile the function library. This allows the user to save the blueprint until the editor is closed and re-opened again. In attached project, this is a change made to the function library titled StructureFunctionLibrary located in the shared folder.
1. Download and unzip project located here:
[Link Removed]
2. Open project "WarrantyVoid"
3. In content browser, go to folder Players
4. Open Character_ShipB
5. Press save
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3 |
Target Fix | 4.8 |
Fix Commit | 2501676 |
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Created | Mar 25, 2015 |
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Resolved | Apr 7, 2015 |
Updated | Apr 27, 2018 |