[CrashReport] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponentMobilitySystem.cpp:250]
Generated from CrashReporter
RESULT: Crash
Additional repro (not confirmed yet):
Error Message Assertion failed: AllocationFlags[Index] [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h] [Line: 311] ntdll!7ff86a6d0000 + 9cea4 KERNELBASE!7ff867e00000 + 219ce UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1591] UE4Editor!7ff6ef4c0000 + 3b7ff VCRUNTIME140!7ff862cb0000 + e3e0 ntdll!7ff86a6d0000 + a217f ntdll!7ff86a6d0000 + 51454 ntdll!7ff86a6d0000 + 511a5 KERNELBASE!7ff867e00000 + 34ed9 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1644] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:78] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61] UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:104] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:461] UE4Editor-MovieSceneTracks!TSparseArray<UE::MovieScene::TPreAnimatedStateStorage<UE::MovieScene::FPreAnimatedMobilityTraits>::FCachedData,FDefaultSparseArrayAllocator>::RemoveAt(int,int) [SparseArray.h:303] UE4Editor-MovieSceneTracks!UE::MovieScene::TPreAnimatedStateStorage<UE::MovieScene::FPreAnimatedMobilityTraits>::RestorePreAnimatedStateStorage(UE::MovieScene::FPreAnimatedStorageIndex,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::EPreAnimatedStorageRequirement,UE::MovieScene::FRestoreStateParams const &) [MovieScenePreAnimatedStateStorage.h:127] UE4Editor-MovieScene!UE::MovieScene::FPreAnimatedStateExtension::RemoveMetaData(UE::MovieScene::FPreAnimatedStateMetaData const &) [MovieScenePreAnimatedStateExtension.cpp:145] UE4Editor-MovieScene!UE::MovieScene::FPreAnimatedEntityCaptureSource::StopTrackingEntity(UE::MovieScene::FMovieSceneEntityID,UE::MovieScene::FPreAnimatedStorageID) [MovieScenePreAnimatedEntityCaptureSource.cpp:54] UE4Editor-MovieSceneTracks!UMovieSceneComponentMobilitySystem::RestorePreAnimatedState(IMovieScenePreAnimatedStateSystemInterface::FPreAnimationParameters const &) [MovieSceneComponentMobilitySystem.cpp:250] UE4Editor-MovieScene!UMovieSceneRestorePreAnimatedStateSystem::OnRun(UE::MovieScene::FSystemTaskPrerequisites &,UE::MovieScene::FSystemSubsequentTasks &) [MovieScenePreAnimatedStateSystem.cpp:190] UE4Editor-MovieScene!UMovieSceneEntitySystem::Run(UE::MovieScene::FSystemTaskPrerequisites &,UE::MovieScene::FSystemSubsequentTasks &) [MovieSceneEntitySystem.cpp:361] UE4Editor-MovieScene!FMovieSceneEntitySystemGraph::ExecutePhase<TArray<unsigned short,TInlineAllocator<8,TSizedDefaultAllocator<32> > > >(TArray<unsigned short,TInlineAllocator<8,TSizedDefaultAllocator<32> > > const &,UMovieSceneEntitySystemLinker *,TArray<TRefCountPtr<FGraphEvent>,TInlineAllocator<4,TSizedDefaultAllocator<32> > > &) [MovieSceneEntitySystemGraphs.cpp:760] UE4Editor-MovieScene!FMovieSceneEntitySystemRunner::GameThread_InstantiationPhase() [MovieSceneEntitySystemRunner.cpp:361] UE4Editor-MovieScene!FMovieSceneEntitySystemRunner::GameThread_SpawnPhase() [MovieSceneEntitySystemRunner.cpp:344] UE4Editor-MovieScene!FMovieSceneEntitySystemRunner::GameThread_ProcessQueue() [MovieSceneEntitySystemRunner.cpp:262] UE4Editor-MovieScene!FMovieSceneEntitySystemRunner::DoFlushUpdateQueueOnce() [MovieSceneEntitySystemRunner.cpp:179] UE4Editor-MovieScene!FMovieSceneEntitySystemRunner::Flush() [MovieSceneEntitySystemRunner.cpp:147] UE4Editor-MovieScene!FMovieSceneRootEvaluationTemplateInstance::Evaluate(FMovieSceneContext,IMovieScenePlayer &) [MovieSceneEvaluationTemplateInstance.cpp:147] UE4Editor-Sequencer!FSequencer::EvaluateInternal(FMovieSceneEvaluationRange,bool) [Sequencer.cpp:3342] UE4Editor-Sequencer!FSequencer::Tick(float) [Sequencer.cpp:807] UE4Editor-UnrealEd!7ff81e2e0000 + 85449 UE4Editor-UnrealEd!7ff81e2e0000 + 49e318 UE4Editor-UnrealEd!7ff81e2e0000 + da06f6 UE4Editor!7ff6ef4c0000 + 87a0 UE4Editor!7ff6ef4c0000 + 20fbc UE4Editor!7ff6ef4c0000 + 210aa UE4Editor!7ff6ef4c0000 + 240cd
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-126481 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.27, 4.27.1 |
Target Fix | 5.0 |
Fix Commit | 17790936 |
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Release Commit | 17852316 |
Created | Sep 13, 2021 |
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Resolved | Oct 12, 2021 |
Updated | Dec 1, 2022 |