FAnimNode_TransitionPoseEvaluator can cache a pose over multiple frames using FStackAttributeContainer rather than the heap equivalent. This will likely crash at some point if any user uses the caching functionality of the node.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-126693 in the post.
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Component | UE - Anim - Runtime |
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Target Fix | 5.0 |
Created | Sep 15, 2021 |
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Resolved | Oct 20, 2021 |
Updated | Jan 26, 2023 |