FAnimNode_TransitionPoseEvaluator can cache a pose over multiple frames using FStackAttributeContainer rather than the heap equivalent. This will likely crash at some point if any user uses the caching functionality of the node.
N/A
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-126693 in the post.
| 0 | 
| Component | UE - Anim - Runtime | 
|---|---|
| Target Fix | 5.0 | 
| Created | Sep 15, 2021 | 
|---|---|
| Resolved | Oct 20, 2021 | 
| Updated | Jan 26, 2023 |