Description

UDN customer mentioned:
"there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion blur seems to be missing. Is that correct? I can't get my blendshapes to motion-blur like they do using regular (non-streaming) alembic import"

So it seems that when the Alembic is imported as a regular GeometryCache asset, there's motion blur on the GeoCache as expected, but the same Alembic loaded as a streaming GeometryCache does not.

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Fixed
Fix Commit18722446
Main Commit18722518
Release Commit18722446
CreatedSep 28, 2021
ResolvedJan 25, 2022
UpdatedJan 26, 2023
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