UDN customer mentioned:
"there looks to be support for motion vectors as exported from DCC apps (for rare cases like fluid sim), but regular in-engine motion vector calculation for regular motion blur seems to be missing. Is that correct? I can't get my blendshapes to motion-blur like they do using regular (non-streaming) alembic import"
So it seems that when the Alembic is imported as a regular GeometryCache asset, there's motion blur on the GeoCache as expected, but the same Alembic loaded as a streaming GeometryCache does not.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-129591 in the post.
1 |
Component | UE - Editor - Content Pipeline - Datasmith |
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Target Fix | 5.0 |
Created | Sep 28, 2021 |
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Resolved | Jan 25, 2022 |
Updated | Jan 26, 2023 |