Description

Casting to a character class inside of AnimBlueprint after a hot reload caused editor to crash

Crash Reporter:
[Link Removed]

Additionally, Casts fail, breaking AnimBlueprint after a hot reload

Steps to Reproduce

1. Create new Code based project (third person template)
2. Add code to project based on Character
3. Add the following to the header file of the class:

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = others)
		USkeletalMesh* skeleMesh;
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = others)
		bool returnThis;

	UFUNCTION(BlueprintCallable, Category = others)
		bool ImLovinIt() const;

4. Add the following to the source file of the class:

	bool AMyCharacter::ImLovinIt() const
{
	return returnThis;
}

5. Compile
6. Create a new blueprint based off of the custom class
7. Add a skeletal mesh to the skeletal mesh component
8. Create a new AnimBlueprint
9. In the event graph pull off from "Try Get Pawn Owner" and create a cast to the custom class
10. In VS, add the following to trigger hot reload

UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = others)
		bool returnThis;

11. Compile in VS or the editor
12. In the AnimBlueprint, drag off of "Try Get Pawn Owner" and create a cast to node for custom class

Result:
Editor will crash

Callstack
Assertion failed: (TargetType == NULL) || (!TargetType->HasAnyClassFlags(CLASS_NewerVersionExists)) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 26] 



KERNELBASE.dll!UnknownFunction (0x000007fefd35940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fede658014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fede4d7818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fede4b8b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-BlueprintGraph.dll!UK2Node_DynamicCast::AllocateDefaultPins() (0x000007fed7db5570) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\private\k2node_dynamiccast.cpp:28]
UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::SpawnEdGraphNode() (0x000007fed7d37427) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\private\blueprintnodespawner.cpp:283]
UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::SpawnNode<UEdGraphNode>() (0x000007fed7cb3b69) + 63 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\public\blueprintnodespawner.h:237]
UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::Invoke() (0x000007fed7d1e3ed) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\private\blueprintnodespawner.cpp:229]
UE4Editor-Kismet.dll!FBlueprintActionMenuItem::PerformAction() (0x000007fed66f8460) + 33 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprintactionmenuitem.cpp:153]
UE4Editor-Kismet.dll!FBlueprintActionMenuItem::PerformAction() (0x000007fed66f7cc8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\blueprintactionmenuitem.cpp:202]
UE4Editor-Kismet.dll!SBlueprintActionMenu::OnActionSelected() (0x000007fed68301ad) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\kismet\private\sblueprintactionmenu.cpp:467]
UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,TTypeWrapper<void> __cdecl(TArray<TSharedPtr<FEdGraphSchemaAction,0>,FDefaultAllocator> const & __ptr64)>::Execute() (0x000007fed67eda4c) + 35 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-GraphEditor.dll!SGraphActionMenu::HandleSelection() (0x000007fed8429da9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\grapheditor\private\sgraphactionmenu.cpp:1313]
UE4Editor-GraphEditor.dll!SGraphActionMenu::TryToSpawnActiveSuggestion() (0x000007fed84a51e5) + 66 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\grapheditor\private\sgraphactionmenu.cpp:891]
UE4Editor-GraphEditor.dll!TBaseSPMethodDelegateInstance<0,SGraphActionMenu,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() (0x000007fed83ebe17) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-GraphEditor.dll!TBaseSPMethodDelegateInstance<0,SGraphActionMenu,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() (0x000007fed83efef7) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-Slate.dll!SSearchBox::HandleTextCommitted() (0x000007fedb105c18) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\ssearchbox.cpp:153]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SSearchBox,0,TTypeWrapper<void> __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::Execute() (0x000007fedb0f4107) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor-Slate.dll!TBaseSPMethodDelegateInstance<0,SSearchBox,0,void __cdecl(FText const & __ptr64,enum ETextCommit::Type)>::ExecuteIfSafe() (0x000007fedb0f57d7) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor-Slate.dll!SEditableText::OnEnter() (0x000007fedb119969) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:973]
UE4Editor-Slate.dll!FTextEditHelper::OnKeyDown() (0x000007fedb05c6e8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:173]
UE4Editor-Slate.dll!SEditableText::OnKeyDown() (0x000007fedb11c21c) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1628]
UE4Editor-Slate.dll!<lambda_01b95f45d99b75c93c453dee9d82570e>::operator()() (0x000007fedaf3c872) + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3581]
UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_01b95f45d99b75c93c453dee9d82570e> >() (0x000007fedaef6e4d) + 21 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:202]
UE4Editor-Slate.dll!FEventRouter::RouteAlongFocusPath<FEventRouter::FBubblePolicy,<lambda_01b95f45d99b75c93c453dee9d82570e>,FKeyEvent>() (0x000007fedaef894a) + 52 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:184]
UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent() (0x000007fedafa3e6d) + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3582]
UE4Editor-Slate.dll!FSlateApplication::OnKeyDown() (0x000007fedaf93798) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3517]
UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() (0x000007fede5b35f0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1229]
UE4Editor-Core.dll!FWindowsApplication::DeferMessage() (0x000007fede5a5cce) + 74 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:1669]
UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() (0x000007fede5b4cf0) + 41 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:742]
UE4Editor-Core.dll!FWindowsApplication::AppWndProc() (0x000007fede5a3132) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsapplication.cpp:604]
USER32.dll!UnknownFunction (0x0000000077179bd1) + 0 bytes [UnknownFile:0]
USER32.dll!UnknownFunction (0x00000000771798da) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() (0x000007fede653e66) + 48 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:774]
UE4Editor.exe!FEngineLoop::Tick() (0x000000013f0400a9) + 8 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2233]
UE4Editor.exe!GuardedMain() (0x000000013f03267c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f0326ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f042219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f043159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770559ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007728c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007728c541) + 0 bytes [UnknownFile:0]

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Cannot Reproduce
ComponentOLD - Anim
Affects Versions4.7.3
Target Fix4.8
Fix Commit2505590
CreatedMar 31, 2015
ResolvedApr 8, 2015
UpdatedMay 18, 2020