I think tessellation will be discontinued in the future, but I will report it just in case.
The licensee is not keen on fixing this problem.
Check the NewMaterial of the attached project.
Or create a Material as shown in the attached image.
[SM5] /Engine/Generated/Material.ush(2492,2-41): warning X3206: implicit truncation of vector type
[SM5] /Plugin/FX/Niagara/Private/NiagaraMeshVertexFactory.ush(675,6-52): warning X3203: signed/unsigned mismatch, unsigned assumed
[SM5] /Plugin/FX/Niagara/Private/NiagaraMeshVertexFactory.ush(926,10-50): error X3018: invalid subscript 'TexCoords'
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How to delete some elements correctly when deleting an array loop?
What is the difference between Camera and CineCamera?
How to implement springarm components to scale according to mouse position in spawn?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-130811 in the post.
1 |
Component | UE - Niagara |
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Affects Versions | 4.27 |
Created | Oct 6, 2021 |
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Resolved | Jul 19, 2023 |
Updated | Jul 19, 2023 |