If the user creates two blueprints and parents one to the other and then creates 3 event dispatchers in total between the two in an alternating method it will cause and error and the event dispatcher that is inside of the child blueprint will not be able to be deleted.
NOTE: do not compile and save blueprints until told to do so in the steps provided
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.3, 4.8 |
Target Fix | 4.8 |
Created | Apr 2, 2015 |
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Resolved | Apr 25, 2015 |
Updated | Apr 27, 2018 |