Description

The UDN has a possible fix for this issue in the Component Type Registry

You can use the following as a test C++ class:


#pragma once

#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "TestComponent.generated.h"

class UE_DEPRECATED(5.0, "UTestComponent is deprecated") UTestComponent;

UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class ENHANCEDINPUTTESTING_API UTestComponent : public UActorComponent
{
	GENERATED_BODY()

public:	
	// Sets default values for this component's properties
	UTestComponent()
	{
		PrimaryComponentTick.bCanEverTick = true;
	}	
};

Steps to Reproduce

1. Create a native C++ actor component
2. Mark it as deprecated
3. Make a new Blueprint based on actor
4. Click add component, and search for your custom component

Result: The deprecated C++ actor component is displayed
Expected: The deprecated C++ Actor component is NOT displayed

Have Comments or More Details?

There's no existing public thread on this issue, so head over to AnswerHub just mention UE-132297 in the post.

0
Login to Vote

Backlogged
CreatedOct 19, 2021
UpdatedNov 9, 2021