Download the licensee repro from here - [Link Removed]
Open NewTextureRenderTarget - looks normal.
Set r.Tonemapper.Sharpen 2
Reopen the rendertarget - translucent artefacts from the edges of the capture cube appear (see attached images).
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-132369 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.27 |
Target Fix | 5.0 |
Fix Commit | 18325677 |
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Main Commit | 18374742 |
Created | Oct 20, 2021 |
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Resolved | Nov 30, 2021 |
Updated | Dec 3, 2021 |