Metal is not taking the non-uniform buffer path for GPU skinning.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13255 in the post.
| 0 |
| Component | UE - Graphics Features |
|---|---|
| Affects Versions | 4.7 |
| Target Fix | 4.8 |
| Fix Commit | 2505630 |
|---|
| Created | Apr 3, 2015 |
|---|---|
| Resolved | Apr 8, 2015 |
| Updated | Apr 27, 2018 |