Metal is not taking the non-uniform buffer path for GPU skinning.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13255 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.7 |
Target Fix | 4.8 |
Fix Commit | 2505630 |
---|
Created | Apr 3, 2015 |
---|---|
Resolved | Apr 8, 2015 |
Updated | Apr 27, 2018 |