This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
We setup in the RHI the max size of a texture, but hard code the URenderTarget2D to be 2048.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13387 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 4.7 |
Created | Apr 7, 2015 |
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Resolved | Feb 7, 2017 |
Updated | Apr 27, 2018 |