Destructible chunks will flicker after the DM has been fractured. These chunks will flicker until they are in a sleep state. Using Sensitive Sleep Family will allow this to stay prolonged. Waking the chunks will bring the flicker back. This is only happening in Packaged Games. This is no present in PIE/Simulate or Standalone Game.
I've attached a video to demonstrate this.
First is PIE, second is Standalone Game, Third is a packaged version.
1. Open UE4
2. Create a DM and place in scene
3. Fracture the mesh on play
4. Package the game for Windows (32 or 64 bit and either dev or shipping)
Results: The fracture chunks will flicker until they are asleep. If the chunks are woken from their sleep state they will flicker again.
Expected: Fracture chunks should not flicker.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics - Destruction |
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Affects Versions | 4.7, 4.8 |
Target Fix | 4.9 |
Fix Commit | 2638420 |
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Created | Apr 9, 2015 |
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Resolved | Oct 2, 2015 |
Updated | Apr 27, 2018 |