When creating an asset, if the beginning of the name is the same as the full name or another asset it will cancel the process
Workaround:
Adding a change (such as "X") to the beginning of the second asset name will allow the full name to be entered. Then remove the X after the name is entered.
1. Open UE4Editor (any project
2. Create blueprint based on actor named "abc"
3. Create a second blueprint and name "abc2"
Result:
When naming the second BP the naming process will cancel after "abc" is entered.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Platform - Linux |
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Affects Versions | 4.7.3, 4.7.4, 4.7.5 |
Target Fix | 4.25 |
Created | Apr 9, 2015 |
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Resolved | Dec 13, 2019 |
Updated | Dec 13, 2019 |