The Get Physics Linear Velocity node seems to only output a vector of 0.0, 0.0, 0.0 no matter what the velocity of the object it's measuring is.
Tested in //UE4/Release-4.27 @ CL 17735300 and this did NOT occur, so marking as a Regression
RESULT:
A value of zero is printed out on the viewport
EXPECTED:
The value printed would be representative of the ThirdPersonCharacter's velocity
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-135948 in the post.
0 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.0-early access |
Target Fix | 5.0 |
Created | Nov 24, 2021 |
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Resolved | Dec 8, 2021 |
Updated | Jun 10, 2024 |