Description

When rendering an animation with the path tracer through MovieRenderQueue, at low sampling rates the denoiser produces splotchy results that flicker from frame to frame.

 

The current denoiser (OpenImageDenoise 1.4) only uses information from the current frame, but should ideally take the previous frame into account as well.

Steps to Reproduce

Steps:

1. Create or use a sequence.

2. Follow the steps to use NFOR in [Link Removed] to either use MRQ or MRG to render out a small video. Use enough samples based on the scene complexity. In the doc gif, the sample count is 128spp.

 

Expected: With NFOR denoiser, the video is much more temporal stable than OIDN.

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136319 in the post.

0
Login to Vote

Fixed
ComponentUE - Graphics Features
Affects Versions4.27.1
Target Fix5.5
Fix Commit35308232
Main Commit20675469
CreatedNov 30, 2021
ResolvedAug 7, 2024
UpdatedOct 4, 2024
View Jira Issue