This is a regression.
In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case.
Expected Results:
The ID Name reads Cube_X
Actual Results:
The ID Name reads StaticMesh_X
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136593 in the post.
0 |
Component | UE - Foundation |
---|---|
Affects Versions | 5.0-early access |
Created | Dec 2, 2021 |
---|---|
Updated | Dec 8, 2021 |