This is a regression.
In 4.27 basic shapes created from the place actor panel are named after their respective shapes making it easier to to discern. In 5.0ea this is no longer the case.
Expected Results:
The ID Name reads Cube_X
Actual Results:
The ID Name reads StaticMesh_X
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136593 in the post.
0 |
Component | UE - Foundation |
---|---|
Affects Versions | 5.0-early access |
Created | Dec 2, 2021 |
---|---|
Updated | Dec 8, 2021 |