This is a regression.
When attempting to get linear velocity from a static mesh it incorrectly returns 0 for x, y, and z. In previous releases it returns the correct values.
Expected Results:
Linear physics node should return values other than 0.
Actual Results:
x, y, and z are all 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-136720 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.0-early access |
Created | Dec 6, 2021 |
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Resolved | Dec 8, 2021 |
Updated | Dec 8, 2021 |