Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014
Dynamic Parameters cannot be used with a Beam Emitter, they pass no information into the Emitter
[Image Removed]
[Making Material with Dyanmic Parameter - Also See Attached Image]
1. Open QAGame Editor
2. Create a New Material
3. Add a Particle Color Node
4. Add a Dynamic Parameter Node with the Red Channel labeled Intensity
5. Connect the RGB output of Particle Color to the Dynamic Parameter's Red Channel via a Multiply node
6. Connect the Output of the Multiply Node into the Emissive Color
7. Save and Close Material
[Making Particle System]
1. Create a New Particle System
2. Add a Beam Type Module
3. In the Required Module, assign the previously made material
4. Add a Dynamic Parameter Module
5. Refresh Module
6. Set the Contant Value for the Red Channel Intensity in the Dynamic Parameter Module to 100.
RESULTS: Color of Particle remains a normal white with no Blooming
EXPECTED: The 100x Factor should bloom out the particles on the screen.
Particle relative time material node doesn't work with beams
Dynamic Parameter does not work with beam particles
Dynamic Parameter Expression doesn't seem to work with Beam Particles
Dynamic Parameter Expression doesn't seem to work with Beam Particles
Dynamic Parameter for UV Panning with a Beam Emitter not working but works on static mesh particles.
Head over to the existing Questions & Answers thread and let us know what's up.