Transfered Issue from TTP # 298314, originally opened in TTP on 6/3/2013 and updated with Answerhub post information on 5/18/2014
Dynamic Parameters cannot be used with a Beam Emitter, they pass no information into the Emitter
[Image Removed]
[Making Material with Dyanmic Parameter - Also See Attached Image]
1. Open QAGame Editor
2. Create a New Material
3. Add a Particle Color Node
4. Add a Dynamic Parameter Node with the Red Channel labeled Intensity
5. Connect the RGB output of Particle Color to the Dynamic Parameter's Red Channel via a Multiply node
6. Connect the Output of the Multiply Node into the Emissive Color
7. Save and Close Material
[Making Particle System]
1. Create a New Particle System
2. Add a Beam Type Module
3. In the Required Module, assign the previously made material
4. Add a Dynamic Parameter Module
5. Refresh Module
6. Set the Contant Value for the Red Channel Intensity in the Dynamic Parameter Module to 100.
RESULTS: Color of Particle remains a normal white with no Blooming
EXPECTED: The 100x Factor should bloom out the particles on the screen.
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Head over to the existing Questions & Answers thread and let us know what's up.
45 |
Component | UE - Graphics Features |
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Affects Versions | 4.4, 4.5.1, 4.6.1, 4.7.5, 4.8, 4.12.5, 4.13.1, 4.14, 4.19 |
Created | Apr 10, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |
3628 - UpwindSpring01 |