Objects with a bezier curve modifier register as having no triangles when imported to editor from Blender as an FBX.
1. Download and unzip attached .fbx file
2. Open editor (any project)
3. Attempt to import unzipped fbx file into editor.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7.5 |
Created | Apr 13, 2015 |
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Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |