Objects with a bezier curve modifier register as having no triangles when imported to editor from Blender as an FBX.
1. Download and unzip attached .fbx file
2. Open editor (any project)
3. Attempt to import unzipped fbx file into editor.
Request a info about UE-127172 bug tracker
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7.5 |
Created | Apr 13, 2015 |
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Resolved | Aug 3, 2016 |
Updated | Jul 14, 2021 |