Created a new level and added a terrain. Added grass foliage and enabled density scaling located in the grass foliage settings mode. After placing foliage on terrain, the editor crashes.
This is not occurring in 5.0 Release only in early access. This is a regression, it is not occurring in 4.27.
Result: The editor will crash.
Expected Result: Foliage can be placed without the editor crashing.
LoginId:97ae523f4b2570765960659737b45e3f EpicAccountId:be8b4100f7e24317a91b10eb1a9d8676 Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 707] Array index out of bounds: -1 from an array of size 480 UnrealEditor_Engine!FInstancedStaticMeshSceneProxy::SetupProxy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\InstancedStaticMesh.cpp:1106] UnrealEditor_Engine!FHierarchicalStaticMeshSceneProxy::FHierarchicalStaticMeshSceneProxy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp:882] UnrealEditor_Engine!UHierarchicalInstancedStaticMeshComponent::CreateSceneProxy() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\HierarchicalInstancedStaticMesh.cpp:3186] UnrealEditor_Renderer!FScene::AddPrimitive() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1202] UnrealEditor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:581] UnrealEditor_Engine!UStaticMeshComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:697] UnrealEditor_Engine!UActorComponent::RecreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1637] UnrealEditor_Engine!UActorComponent::DoDeferredRenderUpdates_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1710] UnrealEditor_Engine!<lambda_d76a63ca40e19d7af8a407ce7f4093d3>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1171] UnrealEditor_Engine!UWorld::SendAllEndOfFrameUpdates() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1202] UnrealEditor_Renderer!FRendererModule::BeginRenderingViewFamily() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:3842] UnrealEditor_UnrealEd!FEditorViewportClient::Draw() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorViewportClient.cpp:3986] UnrealEditor_Engine!FViewport::Draw() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1564] UnrealEditor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2172] UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1867] UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:450] UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5032] UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:171] UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UnrealEditor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-138124 in the post.
0 |
Component | UE - World Creation - Worldbuilding Tools - Foliage |
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Affects Versions | 5.0-early access |
Created | Jan 3, 2022 |
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Resolved | Jan 3, 2022 |
Updated | Mar 25, 2022 |