User is not happy that the Custom Blend Logic Graph is cleared out if you accidentally switch the Blend Logic back to Standard
1. Create a project based off of the First Person Template
2. Find the FirstPerson_AnimBlueprint and open it
3. Find the AnimGraph and open the State Machine
4. Select any transition node
5. In details, switch the blend logic to Custom
6. Scroll down until you see an "Edit Graph" button and select it
7. Ad an animation and connect it
8. Go back to the state machine and the transition node details
9. Switch the Blend Logic back to Standard
10. Switch it back to Custom
11. Select Edit Graph again
Result: Any modifications that you had made are gone
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | OLD - Anim |
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Affects Versions | 4.7.5 |
Created | Apr 15, 2015 |
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Resolved | Sep 8, 2015 |
Updated | Jul 14, 2021 |