Description

Box select always selects skeletal meshes in ortho viewports, even when not touching the actor. Switching on Strict Box Selection fixes it as a workaround.

Steps to Reproduce

Create a blank level
Drag any skeletal mesh into the level
Box select in an ortho viewport
The mesh is always selected regardless of the location of the box

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-13890 in the post.

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Non-Issue
ComponentTools
Affects Versions4.7.4
CreatedApr 16, 2015
ResolvedJan 16, 2020
UpdatedMar 26, 2020
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