CHANGELIST: 2114974
BRANCH: UE4 - Main
DESCRIPTION:
Using the Reimport LOD1 drop down in the Static Mesh Editor will create new material slots each time instead of overwriting the existing ones.
AH Post: https://answers.unrealengine.com/questions/60837/material-duplication-after-reimport-lod.html
1. Open the QAGame Editor
2. Import a Static Mesh and place the static mesh in the level
3. Open the imported Static Mesh in the Static Mesh Editor
4. Under LOD Settings >> LOD Import, Import another Static Mesh into LOD Level 1
5. Notice the numer of material slots
6. Under LOD Settings >> LOD Import, Reimport the same Static Mesh from Step 4 into LOD Level 1
7. Look at the Details Panel for the selected Static Mesh.
RESULTS:
New Material Slots are created after each reimport
EXPECTED:
Existing Material Slots are replaced and no new slots are generated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-1394 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.7, 4.8, 4.9, 4.10.4, 4.11 |
Target Fix | 4.13 |
Fix Commit | 3001814 |
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Main Commit | 3050870 |
Created | Jun 25, 2014 |
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Resolved | Jun 6, 2016 |
Updated | Apr 27, 2018 |