Copying a call to a Custom Event or Function in another Blueprint and pasting it in the Blueprint the Custom Event or Function comes lives in will cause a compile warning or failure. In 4.7.5 it gives a warning, in 4.8 it fails to compile.
Reproduced in 4.7.5 binary and Main (//depot/UE4/Promotable-CL-2507843)
1. Open any project
2. Create a new Actor Blueprint, BP1
3. Create a new Function, Function1
4. Create a new Actor Blueprint, BP2
5. Get All Actors of Class (BP1) > Get Index 0 > Function1
6. Copy the call to Function1
7. Paste into BP1's Event Graph
8. Compile
Result:
A compile warning states that it could not find the function. In 4.8, this is a compile error.
Expected:
The copied node is recognized in its own Blueprint
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.7.5, 4.8 |
Created | Apr 17, 2015 |
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Resolved | Aug 2, 2016 |
Updated | Jul 14, 2021 |