See screenshot for an example with 5000 sprites being rendered. It's eating up 30 ms just for that.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-14031 in the post.
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Component | UE - Gameplay - Paper2D |
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Affects Versions | 4.7 |
Created | Apr 17, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |