Description

The user can not create a return node for a function that only has an execution pin if they create the function via the my blueprint panel. However, if they create a function by collapsing down a set of node they can create a return node with on an execution pin.

Steps to Reproduce

[NickW] Seems like this is a bigger problem now with the return node changes?

  1. Open Editor
  2. Create a new Blueprint actor
    Right click content browser > Blueprint class > Actor
  3. Open the New blueprint actor
  4. Create a new function via the My Blueprints panel
  5. Create a return node by hitting the "New" button under "Output"
  6. Notice that by default there is a Boolean variable that must be included
  7. Got to the event graph
  8. Create a line of 3 connected print strings
    Print string > Print String > Print String
  9. Select the middle one
  10. Right click and select "collapse to function"
  11. Notice that now the return node only has an execution pin

Have Comments or More Details?

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.5
Target Fix4.9
Fix Commit2595496
CreatedApr 20, 2015
ResolvedJun 22, 2015
UpdatedApr 27, 2018