Scaling pivot of an actor does not scale correctly unless used for all directions.
1. Create a new blueprint actor
2. Put any component in the root
3. Add a shape component
4. Rotate shape 90 degrees
5. When scaling the blueprint in your level in 1 direction, it'll scale in a different direction
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.7.6 |
| Created | Apr 20, 2015 |
|---|---|
| Resolved | Apr 23, 2015 |
| Updated | Jul 14, 2021 |