Scaling pivot of an actor does not scale correctly unless used for all directions.
1. Create a new blueprint actor
2. Put any component in the root
3. Add a shape component
4. Rotate shape 90 degrees
5. When scaling the blueprint in your level in 1 direction, it'll scale in a different direction
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.7.6 |
Created | Apr 20, 2015 |
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Resolved | Apr 23, 2015 |
Updated | Jul 14, 2021 |