Description

Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly.

Same as TTP# 229782 that wasn't moved to JIRA.

Steps to Reproduce

1. Open QA-Game
2. In the Content Browser, make a copy of the Beachball static mesh & open it
3. At the top, go to the Collision dropdown > choose Remove Collision
4. In the Details panel > Collision Complexity > set it to 'Use Complex Collision as Simple'
5. Save the mesh
6. Back in the editor, place the static mesh into the level & raise it up above the floor
7. In the Details panel > Physics > enable Simulate Physics
8. PIE

Results: The static mesh will not have collision and fall through the floor

Expected: For the static mesh to have collision even when simulating physics

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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By Design
ComponentUE - Gameplay
Affects Versions4.7.64.8
CreatedApr 21, 2015
ResolvedApr 22, 2015
UpdatedJul 14, 2021
View Jira Issue