Use Complex as Simple isn't working for dynamic objects. However, if not simulating physics, collision works correctly.
Same as TTP# 229782 that wasn't moved to JIRA.
1. Open QA-Game
2. In the Content Browser, make a copy of the Beachball static mesh & open it
3. At the top, go to the Collision dropdown > choose Remove Collision
4. In the Details panel > Collision Complexity > set it to 'Use Complex Collision as Simple'
5. Save the mesh
6. Back in the editor, place the static mesh into the level & raise it up above the floor
7. In the Details panel > Physics > enable Simulate Physics
8. PIE
Results: The static mesh will not have collision and fall through the floor
Expected: For the static mesh to have collision even when simulating physics
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6, 4.8 |
Created | Apr 21, 2015 |
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Resolved | Apr 22, 2015 |
Updated | Jul 14, 2021 |