Occurs in:
Releases 4.7.6 CL:2510309
Main 4.8 CL:2513846
When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected.
This isn't typically a problem as X and Y are almost always 0,0 for Character BP's and Z is only effected if you rotate the Character BP Actor in the X or Y axis (which I've never seen anybody do).
Example Project: [Link Removed]
1. Download the linked project in the description
2. Find "ExampleBP"
3. Add an instance of ExampleBP to the level
4. Rotate it any amount in the Z axis (45 degrees is what I did)
5. From the PIE dropdown, make sure "Number of Players" is 2
6. From the PIE dropdown, select New Editor Window
Result: I have the blueprint printing the Mesh Component's relative location to the screen. Notice that the X and Y for the client location are not the same as the Server. If you were to rotate the BP Actor in the X or Y axis, the Z value would be effected as well.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.12 |
Fix Commit | 2767827 |
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Main Commit | 2944273 |
Created | Apr 21, 2015 |
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Resolved | Apr 5, 2016 |
Updated | Apr 27, 2018 |