Parameter names do not update on custom functions that are already called in event graph after compiling blueprint.
1. Open Editor (any project)
2. Create new blueprint
3. Create new function
4. Add input parameter, name Test
5. Switch to event graph
6. Drag copy of new function into event graph
7. Note parameter name not updated
8. Compile
9. Note parameter name hasn't updated
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How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.8 |
Target Fix | 4.8 |
Created | Apr 21, 2015 |
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Resolved | Apr 27, 2015 |
Updated | Apr 27, 2018 |