Description

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly.

User Description:
The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't work. Whether I check it or check it doesn't matter, it's always case sensitive.

Steps to Reproduce

[Nick] Switch is a custom node, so falls on us instead of framework


1. Open QA-Game
2. Create an actor class bp & open it
3. Create a boolen variable called PickA?
4. Create the bp in screenshot #01
5. Make sure to 'not' use the correct casing on one of the Select String options
6. Compile & save
7. Back in the editor > Place the bp into the level
8. In the bp's Details panel > Input > Auto Receive Input > Set it to 'Player 0'
9. PIE
10. While playing, press R & T to switch between the 2 strings

Results: Even though 'Is Case Sensitive' is disabled by default, the Switch on String node only recognizes case sensitive strings

Expected: For the 'Is Case Sensitive' option to be recognized

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Gameplay
Affects Versions4.7.64.8
Target Fix4.8
Fix Commit2524709
Release Commit2531594
CreatedApr 22, 2015
ResolvedApr 24, 2015
UpdatedApr 27, 2018
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