Description

The widgets that are the children of the "Root" of the hierarchy of a widget blueprint return null as their parents. The expected parent would be the widget itself.

Steps to Reproduce
  1. Open Editor (first person template)
  2. Open the FirstPersonHUD blueprint
  3. Create the blueprint in the attached image (NoParentIssue1)
  4. Create a Widget Blueprint
    Right click content browswer > User Interface > Widget Blueprint
  5. Name it Child Widget
  6. Create a Widget Blueprint
    Right click content browswer > User Interface > Widget Blueprint
  7. Name it Main Widget
  8. Open Main Widget
  9. Create the blueprint in the attached image (NoParentIssue2)
  10. Open Child Widget
  11. Create the blueprint in the attached image (NoParentIssue3)
  12. Compile and save everything
  13. Click Play in Editor
  14. Notice that the check for a parent for the canvas panel returns as "False"

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Won't Fix
ComponentUE - Editor - UI Systems
Affects Versions4.7.6
CreatedApr 23, 2015
ResolvedApr 23, 2015
UpdatedJul 14, 2021