This plugin is intended to be a leaf. Should not be creating classes based on it.
When the Experimental HTML5 Networking Plugin is enable in the editor it allows for C++ classes with the WebSocketNetDriver parent to be created. Creating a C++ class of this type fails in the editor
1. Open UE4Editor (any project)
2. Go to Windows->Plugins
3. In the Plugin menu type HTML5
4. Enable the HTML5 Networking Plugin (prompted to restart the editor)
5. When the project reopens, add new C++ class
6. Set parent to WebSocketNetDriver
Result:
Creating the new class will fail.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
An error occurred while trying to generate project files !?
How to achieve HLSL Multiple Render Target in Material blueprints?
UE5.0.2 How to resolve error code (Xcode install) when trying to launch UE5.0.2 after install
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Networking |
---|---|
Affects Versions | 4.8 |
Target Fix | 4.9 |
Created | Apr 28, 2015 |
---|---|
Resolved | Jul 7, 2015 |
Updated | Apr 27, 2018 |