Description

"FVoiceSerializeHelper doesn't add references to AudioComponent instances"

ShooterGame crashes when following the repro steps provided by the licensee, listed below and on the UDN post. Crash image and log attached.

Reproduced in 4.7.5 built from GitHub: https://github.com/EpicGames/UnrealEngine/releases/tag/4.7.5-release

Steps to Reproduce

1. Build 4.7.5 from source via GitHub
2. Open 4.7 ShooterGame project in 4.7.5
3. Make the following change to Engine\Config\BaseEngine.ini:

[Voice]
bEnabled=true

4. Make the following change to ShooterGame\Config\DefaultEngine.ini:

[OnlineSubsystem]
DefaultPlatformService=Null
PollingIntervalInMs=20
bHasVoiceEnabled=true

5. Make the following change to ShooterGame\Config\DefaultGame.ini:

[/Script/Engine.GameSession]
bRequiresPushToTalk=false

6. Package DebugGame
7. Launch ShooterGame-Win64-DebugGame.exe on Machine 1 and host game with no bots, free for all, HighRise map
8. Launch ShooterGame-Win64-DebugGame.exe on Machine 2 and join game
9. Enter console command "obj gc"

Result:
Crash

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-14579 in the post.

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Fixed
ComponentUE - Networking
Affects Versions4.7.5
Target Fix4.9
Fix Commit2446988
CreatedApr 28, 2015
ResolvedMay 5, 2015
UpdatedApr 27, 2018