The same issue occurs with "Not Equals" operators on this pin type.
Workaround: Add "softclass" to the TypePromotionPinDenyList in the blueprint editor preferences.
Result: There is only a single "Equals" option available, which does not work
Expected: There are multiple options for "Equals", one of them being specific for soft actor types
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-146282 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1 |
Target Fix | 5.0.2 |
Created | Mar 16, 2022 |
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Resolved | May 10, 2022 |
Updated | Jan 25, 2023 |