Lighting does not properly affect landscapes that are below another landscape, even after static lighting resolution is increased. This results in some areas that should be completely shadowed to have light and large shadow splotches to appear along seams.
1. Open editor (any project)
2. Create 3 new landscapes
3. Layer the 3 landscapes in viewport so that one is at a higher point than the others, but each receives some light from a directional light.
4. If no directional light is in level, place one.
5. On the landscapes, Increase Static Lighting Resolution to 20
6. Build Lighting
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
How does TextureRenderTarget2D get TArray<uint8> type data?
How to delete some elements correctly when deleting an array loop?
How does TArray loop correctly remove elements in blueprints?
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - LD & Modeling - Terrain - Landscape |
---|---|
Affects Versions | 4.7.6 |
Target Fix | 4.9 |
Created | Apr 29, 2015 |
---|---|
Resolved | Aug 5, 2015 |
Updated | Apr 27, 2018 |