When an Arrow Component is added to a blueprint and made visible in Game, a GPU Particles collision will fail until the arrow component is outside the Camera Frustum or turned back to hidden in game. It does not matter if the arrow is in a different or same BP as the Particle effect, any arrow component will stop all GPU Collision from occurring.
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RESULTS: Collision starts when Arrow leaves view
EXPECTED: The Arrow should have no impact on the Particles' Collision.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Graphics Features |
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Affects Versions | 4.7.6, 4.8, 4.9 |
Created | Apr 29, 2015 |
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Resolved | Aug 18, 2016 |
Updated | Jul 14, 2021 |