The material is not marked as "Used with Skeletal Mesh"
When using a Blueprint to Spawn an Actor Class then using a Set Material Node, the engine will register a material change but will only show the World Default Material.
Also Reproduced in Main Promotable-CL-2527312
[Image Removed]
RESULTS: Skeletal Mesh Spawns with BaseMat assigned but rendering World Default Material.
EXPECTED: Skeletal Mesh Spawns with BaseMat Assigned and Rendering.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6, 4.8, 4.9 |
Created | Apr 29, 2015 |
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Resolved | Jul 13, 2015 |
Updated | Jul 14, 2021 |