A Mesh that is attached to a skeletal mesh by a Socket will not accurately follow when transitioning from animation to ragdoll.
This is potentially due to the Frame Delay that the engine uses.
1. Download this test project: [Link Removed]
2. Once opened, PIE
3. Watch the Pipe that is attached by a socket to the Troopers head
4. When he turns during his animation he will ragdoll
Results: The Pipe will move away from the socket on ragdoll. If PIE is paused and frame by frame is clicked, you can easily see the change and as the Trooper ragdolls the pipe will not follow the socket exactly.
Expected: For the mesh to follow the socket as closely as possible
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6, 4.8 |
Target Fix | 4.9 |
Created | Apr 29, 2015 |
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Resolved | Jul 14, 2015 |
Updated | Apr 27, 2018 |