Timers set to a low time setting, but that are not set lower than tick, have a significant impact on FPS as compared to tick when updated a large number of objects at the same time.
1. Download and unzip project at attached link:
[Link Removed]
Note: Project may get stuck at 95%. It will eventually load it simply takes an exorbitant amount of time to do so.
2. Open project
3. Press PIE
4. Press ~, type stat fps, press enter
5. Note FPS
6. Stop PIE and open tree bp
7. Disconnect timer, connect Tick
8. Compile, save, close
9. Press PIE, note FPS
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.7.6 |
Created | May 1, 2015 |
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Resolved | Jul 16, 2015 |
Updated | Jul 14, 2021 |