Timers set to a low time setting, but that are not set lower than tick, have a significant impact on FPS as compared to tick when updated a large number of objects at the same time.
1. Download and unzip project at attached link:
[Link Removed]
Note: Project may get stuck at 95%. It will eventually load it simply takes an exorbitant amount of time to do so.
2. Open project
3. Press PIE
4. Press ~, type stat fps, press enter
5. Note FPS
6. Stop PIE and open tree bp
7. Disconnect timer, connect Tick
8. Compile, save, close
9. Press PIE, note FPS
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.7.6 |
Created | May 1, 2015 |
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Resolved | Jul 16, 2015 |
Updated | Jul 14, 2021 |