Description

Also Reproduced in Main Promotable-CL-2535351

In the Add Particle System Component node, there is a Component Template Context input which does not seem to function and establish a template for the added particle Component.

Following is the Blueprint setup for the issue and the workaround:

[Image Removed]

Steps to Reproduce
  1. Open QAGame Editor
  2. Create a New Actor Blueprint
  3. In the New Blueprint's Viewport, Add ParticleSystem'/Game/QA_Assets/Particles/Systems/Additive_Test.Additive_Test' (or any Particle System) as a Particle Component
  4. Uncheck Auto-Activate in the added Particle Component
  5. In the Event Graph, Set up a system as shown in the attached picture.

RESULTS: "K" Press does not spawn particle system.

EXPECTED: "K" Press does spawn particle system.

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Fixed
ComponentUE - Gameplay - Blueprint
Affects Versions4.7.64.9
Target Fix4.9
Fix Commit2606203
CreatedMay 4, 2015
ResolvedJun 30, 2015
UpdatedApr 27, 2018