Description

When Skeletal Meshes are imported with a uniform scale, the attached socket will take these scales and pass it along to any object attached to the socket. This is particularly obvious for users who are modeling in Blender and using the default size scale in Blender which requires items to be scaled up 100 times for it to match the cm scale in Unreal.

Steps to Reproduce
  1. Open QAGame Editor
  2. Import Attached BasicDude.fbx with a Uniform Scale of 100
  3. In Persona, add a socket to the Right Foot
  4. Create a New Blueprint Actor
  5. Add the Basic Dude to the Blueprint
  6. Add a Static Mesh to the Blueprint
  7. In the Construction Script Attach the Static Mesh to the Basic Dude via the created Socket.
  8. Compile and Save

RESULTS: Static Mesh scales up 100 times and attaches to socket.

EXPECTED: Static Mesh does not scale up but does attach to socket.

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By Design
ComponentOLD - Anim
Affects Versions4.7.64.9
Target Fix4.9
CreatedMay 4, 2015
ResolvedJul 10, 2015
UpdatedMay 18, 2020
View Jira Issue