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1. Open the editor in a fresh session
2. Create a UMG Widget
3. Create a variable of type TextureRenderTarget2D
4. Turn it into a Array type variable
5. Compile
6. Place it on the Node Graph as a GET
7. Pull off the pin and type "for" as in "for each"
8. Note that there's no hits
9. Create a new Actor blueprint, open it. Create the same TextureRenderTarget2D array in the Actor BP. Pull off the pin, see that there's for-each as expected
10. Go back to the UMG widget, now the for each loop shows up when you pull off the pin.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149464 in the post.
1 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 5.1 |
Target Fix | 5.2 |
Fix Commit | 23027290 |
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Main Commit | 23027897 |
Created | Apr 18, 2022 |
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Resolved | Nov 8, 2022 |
Updated | Jan 20, 2024 |