Licensee also posted on Asnwerhub here, https://answers.unrealengine.com/questions/220787/bug-net-cull-distance-doesnt-work-when-the-player.html
Also Reproduced in Main Promotable-CL-2535351 & Releases/4.8/Promoted-CL-253144
When a player is derived from a pawn based blueprint, the Net Cull Distance does not work, but when derived from Character Blueprint the Net Cull Distance works
RESULTS: 3 White Sphere never appear
EXPECTED: 3 White Sphere appear.
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How to achieve HLSL Multiple Render Target in Material blueprints?
Plugin OculusAudio module could not be found!
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-14949 in the post.
1 |
Component | UE - Gameplay - Player Movement |
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Affects Versions | 4.7.6, 4.8, 4.9, 4.14 |
Created | May 4, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |