A UDN reported ensure being encountered with VirtualHeightFieldMesh rendering on UE5. Those ensures remain an issue on 5.1 (UE5/Main) as of CL 19779838.
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Attempting to repro on PC, the ensures remain. DX11 shows no shadows and DX12 shows corrupt shadows. I've attached renderdoc captures for both. The DX12 repro behaves differently in the capture than when run live.
The issue is 100% reproducible on the EngineTest map VHM_Landscape_P.
Run EngineTest map VHM_Landscape_P out of UE5/Main. Ensures are encountered on all platforms. PC DX11 is lacking shadows. PC DX12 has shadow corruption.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-149628 in the post.
3 |
Component | UE - Graphics Features |
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Affects Versions | 5.1 |
Target Fix | 5.6 |
Created | Apr 19, 2022 |
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Updated | Nov 7, 2024 |