Description

A UDN reported ensure being encountered with VirtualHeightFieldMesh rendering on UE5. Those ensures remain an issue on 5.1 (UE5/Main) as of CL 19779838.
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Attempting to repro on PC, the ensures remain. DX11 shows no shadows and DX12 shows corrupt shadows. I've attached renderdoc captures for both. The DX12 repro behaves differently in the capture than when run live.

The issue is 100% reproducible on the EngineTest map VHM_Landscape_P.

Steps to Reproduce

Run EngineTest map VHM_Landscape_P out of UE5/Main. Ensures are encountered on all platforms. PC DX11 is lacking shadows. PC DX12 has shadow corruption.

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Unresolved
ComponentUE - Graphics Features
Affects Versions5.1
Target Fix5.5
CreatedApr 19, 2022
UpdatedJan 24, 2024