This behavior occurs in Standalone mode. After activating game, the information board for the game changes its meaning ( numbers of players and time set to 12:00) , but editor immediately freezes for a while and crash occurs
Related to this bug [Link Removed]
ReproRate: 5/5
Regression - YES. not reproduced on //UE5/Release-5.0 - P4V - 19206456
Actual Result: Crash after activating game
Expected Result: Debug camera mode enabled
Error Message Assertion failed: LP [File:D:\Epic Games\Samples\Games\Lyra\Source\LyraGame\Character\LyraHeroComponent.cpp] [Line: 201]
UnrealEditor_LyraGame!ULyraHeroComponent::InitializePlayerInput() UnrealEditor_LyraGame!ULyraHeroComponent::OnPawnReadyToInitialize() UnrealEditor_LyraGame!TBaseUObjectMethodDelegateInstance<0,ULyraHeroComponent,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() UnrealEditor_LyraGame!TMulticastDelegate<void __cdecl(void),FDefaultDelegateUserPolicy>::Broadcast() UnrealEditor_LyraGame!ULyraPawnExtensionComponent::CheckPawnReadyToInitialize() UnrealEditor_Engine!APawn::PawnClientRestart() UnrealEditor_Engine!APawn::DispatchRestart() UnrealEditor_Engine!APlayerController::ClientRestart_Implementation() UnrealEditor_Engine!APlayerController::execClientRestart() UnrealEditor_CoreUObject!UFunction::Invoke() UnrealEditor_CoreUObject!UObject::ProcessEvent() UnrealEditor_Engine!AActor::ProcessEvent() UnrealEditor_Engine!APlayerController::ClientRestart() UnrealEditor_Engine!APlayerController::OnPossess() UnrealEditor_CommonGame!ACommonPlayerController::OnPossess() UnrealEditor_LyraGame!ALyraPlayerController::OnPossess() UnrealEditor_Engine!AController::Possess() UnrealEditor_Engine!AGameModeBase::FinishRestartPlayer() UnrealEditor_Engine!AGameModeBase::RestartPlayerAtPlayerStart() UnrealEditor_Engine!AGameModeBase::RestartPlayer() UnrealEditor_Engine!APlayerController::ServerRestartPlayer_Implementation() UnrealEditor_LyraGame!TBaseUObjectMethodDelegateInstance<0,APlayerController,void __cdecl(void),FDefaultDelegateUserPolicy>::Execute() UnrealEditor_Engine!FTimerUnifiedDelegate::Execute() UnrealEditor_Engine!FTimerManager::Tick() UnrealEditor_Engine!UWorld::Tick() UnrealEditor_Engine!UGameEngine::Tick() UnrealEditor!FEngineLoop::Tick() UnrealEditor!GuardedMain() UnrealEditor!GuardedMainWrapper() UnrealEditor!LaunchWindowsStartup() UnrealEditor!WinMain() UnrealEditor!__scrt_common_main_seh() [exe_common.inl:288]
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0 |
Component | UE - Content - Sample |
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Affects Versions | 5.0.2, 5.1 |
Created | Apr 20, 2022 |
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Resolved | Jun 26, 2023 |
Updated | Jun 26, 2023 |