If a struct with a Texture 2D variable is chosen when creating a binding for the brush it can create an infinite number of windows.
Note: If done enough the editor will crash
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Editor - UI Systems |
|---|---|
| Affects Versions | 4.7.6, 4.9 |
| Created | May 5, 2015 |
|---|---|
| Resolved | May 5, 2015 |
| Updated | Jul 14, 2021 |