When jumping in the first person template project, the "is in air" animation continues to play after landing.
Solution:
Switching out the "FirstPerson_JumpStart Asset" node for the "FirstPerson_JumpEnd Asset" node in the machine state transition from FPP_JumpEnd to FPP_Idle will correct the problem.
1. Open First Person Template project
2. PIE
3. Jump
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-15067 in the post.
| 0 |
| Component | OLD - Anim |
|---|---|
| Affects Versions | 4.8 |
| Target Fix | 4.8 |
| Created | May 6, 2015 |
|---|---|
| Resolved | May 7, 2015 |
| Updated | May 18, 2020 |