Using the Oculus Hand component in a blueprint pawn will cause the engine to crash. This occurs using the Native OpenXR with Oculus Vendor Extensions in the XR API. If the user switches to Legacy Oculus SDK (No longer developed by Epic) the crash does not occur.
Unknown!0 + 0 UnrealEditor-OculusInput!UOculusHandComponent::TickComponent(float,ELevelTick,FActorComponentTickFunction *) [OculusHandComponent.cpp:92] UnrealEditor-Engine!static void FActorComponentTickFunction::ExecuteTickHelper<<lambda_8e93cba63652895611dfa1bc126611cb> >(class UActorComponent *, bool, float, ELevelTick, const class FActorComponentTickFunction::ExecuteTick::__l2::<lambda_8e93cba63652895611dfa1bc126611cb> & const) [Actor.h:3931] UnrealEditor-Engine!FActorComponentTickFunction::ExecuteTick(float,ELevelTick,ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [ActorComponent.cpp:1070] UnrealEditor-Engine!FTickFunctionTask::DoTask(ENamedThreads::Type,TRefCountPtr<FGraphEvent> const &) [TickTaskManager.cpp:284] UnrealEditor-Engine!TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > &,ENamedThreads::Type,bool) [TaskGraphInterfaces.h:975] UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:753] UnrealEditor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:642] UnrealEditor-Core!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>,TSizedInlineAllocator<4,32,TSizedDefaultAllocator<32> > > const &,ENamedThreads::Type) [TaskGraph.cpp:2169] UnrealEditor-Engine!FTickTaskSequencer::ReleaseTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:565] UnrealEditor-Engine!FTickTaskManager::RunTickGroup(ETickingGroup,bool) [TickTaskManager.cpp:1592] UnrealEditor-Engine!UWorld::RunTickGroup(ETickingGroup,bool) [LevelTick.cpp:790] UnrealEditor-Engine!UWorld::Tick(ELevelTick,float) [LevelTick.cpp:1531] UnrealEditor-UnrealEd!7ff898c50000 + 50e255 UnrealEditor-UnrealEd!7ff898c50000 + e99f56 UnrealEditor!7ff7e5110000 + 82f6 UnrealEditor!7ff7e5110000 + 20d9c UnrealEditor!7ff7e5110000 + 20e8a UnrealEditor!7ff7e5110000 + 23c4d UnrealEditor!7ff7e5110000 + 35534 UnrealEditor!7ff7e5110000 + 386e6 KERNEL32!7ff9326b0000 + 17034 ntdll!7ff934330000 + 52651
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-150723 in the post.
3 |
Component | UE - Platform - XR |
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Affects Versions | 5.0.2 |
Created | Apr 29, 2022 |
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Resolved | Feb 28, 2024 |
Updated | Feb 28, 2024 |